Sorcery (3.5e Spell)
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Universal | |
Level: | Tarot 5 |
---|---|
Components: | V, F |
Casting time: | 1 round |
Range: | Personal |
Target: | Self |
Duration: | 1 round/level; See Text |
Saving Throw: | None |
Spell Resistance: | No |
This spell allows the caster to break the bonds of magic and borrow a single spell from another school of magic, either arcane or divine. The caster can select any spell that is 3rd level or lower from any other spells list (cleric, druid, ranger, bard, etc.). The spell selected cannot be of an opposite alignment as that of the caster (a good Tarot Mage cannot cast evil magic such as create undead).
The Sorcery effect lasts until the spell is cast or until the duration of the spell is spent.
Arcana
This spell can only be cast using the I - The Magician as a focus.
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→ Tarot Mage
gollark: That sounds extremely horrible and broken.
gollark: It would probably also encourage overstating R&D costs, or just randomly introducing waste so they're larger.
gollark: How would you measure that?
gollark: Also, it would probably make the concept pretty meaningless, since arguably... a patent for any new thing would give you a monopoly on that new thing.
gollark: Hmm. I'm not really sure what you would do about that, then. Although it wouldn't be fixed by somehow banning patenting on medical research either.
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