Sorcery (3.5e Spell)
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Universal | |
Level: | Tarot 5 |
---|---|
Components: | V, F |
Casting time: | 1 round |
Range: | Personal |
Target: | Self |
Duration: | 1 round/level; See Text |
Saving Throw: | None |
Spell Resistance: | No |
This spell allows the caster to break the bonds of magic and borrow a single spell from another school of magic, either arcane or divine. The caster can select any spell that is 3rd level or lower from any other spells list (cleric, druid, ranger, bard, etc.). The spell selected cannot be of an opposite alignment as that of the caster (a good Tarot Mage cannot cast evil magic such as create undead).
The Sorcery effect lasts until the spell is cast or until the duration of the spell is spent.
Arcana
This spell can only be cast using the I - The Magician as a focus.
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→ Tarot Mage
gollark: Oh, fun idea: make your program try and figure out the source of the laser and shoot it directly.
gollark: The ability for lasers to lase other lasers, I mean.
gollark: Anti-laser lasers would be quite a fun feature to add to plethora.
gollark: Most of my laser-using programs just go for the simple but naive solution of firing toward the current position of whatever's being targeted.
gollark: Huh. That is much more advanced than my brief attempt at improved laser targeting, which just got the target's current position, figured out how long it would take for the laser to reach that, then added that times its velocity to the target position.
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