Good or Evil Energy III (3.5e Spell)


3e Summary::Loose a bolt of Good or Evil energy at a target.

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Good or Evil Energy III
Evocation [Force]
Level: Tarot 7
Components: V, F
Casting time: 1 Standard Action
Range: Medium (100ft. + 10ft./level)
Target: One creature
Duration: Instantaneous
Saving Throw: Fortitude Half
Spell Resistance: Yes

When a spellcaster learns this spell, she learns to cast energy bolts that are either good or evil. A spellcaster cannot learn to cast the version of an alignment opposing their own. For example, a good-aligned character cannot cast an evil bolt; however, a neutral-aligned character can cast either version of this spell with no penalty, but must announce beforehand which version they will cast.

Once cast, the energy bolt (a cobalt blue beam if good, or a sickly green bolt if evil) streaks towards the target. A ranged touch attack is necessary to hit. The damage differs depending on the alignment of the target and the alignment of the spell, with creatures of the same alignment taking no damage, and creatures of the opposite alignment taking 1d6+4 Good or Evil damage per caster level, to a maximum of 20d6+80. If the target is a neutral creature, it instead takes 1d6 force damage per caster level, to a maximum of 20d6.

Arcana

This spell can only be cast using the 8 of Wands as a focus.

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Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Tarot Mage

gollark: It would work if it had *really good* macrons.
gollark: Passing allocators everywhere, for one thing.
gollark: Zig should have macrons to make things less annoying.
gollark: ↓ palaiologos
gollark: Anyway, I think setting limits at "natural human potential" is silly. The universe doesn't just conveniently throw things at us which are exactly within the range of what people can do.
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