Victory (3.5e Spell)
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Abjuration | |
Level: | Tarot 5 |
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Components: | V, F |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Area: | All allies within area of effect, centered on target |
Duration: | Concentration (1 minute/level maximum) |
Saving Throw: | None |
Spell Resistance: | Yes (harmless) |
This is a complex spell that serves to both protect allies and inspire them to great deeds. It radiates from the target and moves with them. For the duration of the spell, the targets receive a +2 morale bonus to all saving throws against spells, all will saves, attack rolls, and armor class.
If an ally moves out of the circle of effect, the bonuses are immediately lost and can only be regained if an additional victory spell is cast or if they move back within the circle.
Arcana
This spell can only be cast using the 6 of Wands as a focus.
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gollark: It's not against the law of the Freeish State of Gollarkia, though.
gollark: Why can't you say? Can you tell me about future stock market trends?
gollark: Give it to GTech to be turned into potatOS computers by self-replicating turtles?
gollark: The future might be better, though, depending on exactly what happens.
gollark: So when *should* you be born, hmm?
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