Victory (3.5e Spell)


3e Summary::Protective circle, centered on target, inspires allies and gives them +2 to many defensive rolls.

This material is published under the OGL
Victory
Abjuration
Level: Tarot 5
Components: V, F
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: All allies within area of effect, centered on target
Duration: Concentration (1 minute/level maximum)
Saving Throw: None
Spell Resistance: Yes (harmless)

This is a complex spell that serves to both protect allies and inspire them to great deeds. It radiates from the target and moves with them. For the duration of the spell, the targets receive a +2 morale bonus to all saving throws against spells, all will saves, attack rolls, and armor class.

If an ally moves out of the circle of effect, the bonuses are immediately lost and can only be regained if an additional victory spell is cast or if they move back within the circle.

Arcana

This spell can only be cast using the 6 of Wands as a focus.

Open Game Content (place problems on the discussion page).
This is Arcane Mysteries - Tarot Magic. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Arcane Mysteries material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Tarot Mage

gollark: ++choose """
gollark: ... why is the `connect` handler running twice somehow what even.
gollark: The stack trace is in fact how it handles errors.
gollark: I am, just not those ones.
gollark: The bot is operating fine.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.