Victory (3.5e Spell)


3e Summary::Protective circle, centered on target, inspires allies and gives them +2 to many defensive rolls.

This material is published under the OGL
Victory
Abjuration
Level: Tarot 5
Components: V, F
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: All allies within area of effect, centered on target
Duration: Concentration (1 minute/level maximum)
Saving Throw: None
Spell Resistance: Yes (harmless)

This is a complex spell that serves to both protect allies and inspire them to great deeds. It radiates from the target and moves with them. For the duration of the spell, the targets receive a +2 morale bonus to all saving throws against spells, all will saves, attack rolls, and armor class.

If an ally moves out of the circle of effect, the bonuses are immediately lost and can only be regained if an additional victory spell is cast or if they move back within the circle.

Arcana

This spell can only be cast using the 6 of Wands as a focus.

Open Game Content (place problems on the discussion page).
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