Dread (3.5e Spell)


3e Summary::Targets suffer an overwhelming sense of fear.

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Dread
Enchantment (Compulsion) [Mind-Affecting]
Level: Tarot 8
Components: V, F
Casting time: 1 Standard Action
Range: Medium (100ft + 10ft/level)
Targets: Living Creatures up to 2HD/level
Duration: Concentration
Saving Throw: Will Partial
Spell Resistance: Yes

The spell creates an overwhelming sense of fear and dread in the targets. The targets must make a saving throw or fall into a catatonic state that lasts for a number of days equal to the caster's level minus the Constitution modifier (if any) of the target. While in the catatonic state, the targets are helpless.

If the targets make the saving throw, they still suffer from the effects of being frightened.

A creature that is frightened flees as well as it can. If unable to flee, the creature may fight. It suffers a -2 morale penalty on attack rolls, checks, and saving throws. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Frightened is like shaken, except that the creature must flee, if possible. Panicked is a more extreme condition of fear.

Arcana

This spell can only be cast using 7 of Cups as a focus.

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