Fatigue (3.5e Spell)

3e Summary::Weakens the target to the point of exhaustion.

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Fatigue
Necromancy
Level: Tarot 3
Components: V, F
Casting time: 1 standard action
Range: Touch
Target: Living Creature Touched
Duration: Instantaneous
Saving Throw: Fortitude Negates
Spell Resistance: Yes

This spell creates a powerful surge of negative energy that weakens the affected creature to the point of exhaustion (half movement and an effective penalty of -6 to Strength and Dexterity). The creature must rest for at least one hour, after which the creature is fully recovered.


Arcana

This spell can only be cast using 8 of Cups as a focus.

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gollark: I see.
gollark: A chatbot is hardly going to be good at making memes, unless you have it describe them to some text-to-image system.
gollark: That was a chatbot, not an image model.
gollark: No, the big research organisations are annoyingly serious.
gollark: I feel like it ought to be possible, if not necessarily very good.
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