Risk (3.5e Spell)


3e Summary::Bestows +1 bonus to attack and damage to all creatures, as well as allowing overcoming of damage reduction.

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Risk
Universal
Level: Tarot 2
Components: V, F
Casting time: 10 minutes
Range: Long (400 ft. + 40 ft./level)
Effect: All creatures within a 50-ft. radius of the spell's epicenter.
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No

This unusual spell was created by a thrill-seeker or a sadist. When the spell is cast, it creates an area of higher risk and danger. For the duration of the spell, all within the area receive a +1 circumstance bonus to attack and damage rolls. The bonuses are applied to all attacks, whether allies or enemies.

The bonus bestowed allows all attacks to overcome damage reduction as if they were made with a +1 weapon.

Arcana

This spell can only be cast using 0 - The Fool as a focus.

Open Game Content (place problems on the discussion page).
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