Clairaudience (3.5e Spell)


3e Summary::Allows the Caster to hear what is happening in a certain locale.

This material is published under the OGL
Clairaudience
Divination
Level: Tarot 3
Components: V, F
Casting time: 1 Standard Action
Range: See Text
Area: Magical Sensor
Duration: 1 minute/level
Saving Throw: None
Spell Resistance: No

This spell allows the caster to hear what is happening in a certain locale. The caster must be familiar with the location, but the distance does not matter. As with clairaudience/clairvoyance, the spell does not bestow any magically enhanced qualities to the caster's hearing. If the room is magically protected, shielded by lead or subject to silence, the spell will not function. The spell creates a magical sensor that can be detected with a Spot check (DC 15) and dispelled.


Arcana

This spell can only be cast using Knight of Pentacles as a focus.

Open Game Content (place problems on the discussion page).
This is {{{1}}}. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains {{{2}}} material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Tarot Mage

gollark: no.
gollark: You could think "hmm yes, I require X" and you'd get adverts for X.
gollark: I mean, you could think secret things and your Google BrainWidget™ transmits them to Google for stuff.
gollark: Yes, and?
gollark: Ah yes, constant read access to your brain being transmitted to potatOS-knows-who, what COULD go wrong?
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.