Physical Power (3.5e Spell)


3e Summary::Grants 1d4+1 points to any two physical ability scores.

This material is published under the OGL
Physical Power
Transmutation
Level: Tarot 5
Components: V, F
Casting time: 1 standard action
Range: Touch
Target: Creature Touched
Duration: 1 hour/level
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)

This is a more potent form of Physical Rewards. The spell grants the target an enhancement bonus of 1d4+1 to two of the physical abilities (strength, dexterity, and constitution). The caster must announce which of the two abilities will be enhanced before casting the spell. Roll one time, and add the same bonus to both abilities.

The bonuses may affect AC, saving throws, damage bonuses, and other modifiers based on these abilities.

Arcana

This spell can only be cast using King of Pentacles as a focus.

Open Game Content (place problems on the discussion page).
This is Arcane Mysteries - Tarot Magic. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Arcane Mysteries material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Tarot Mage

gollark: What's a "complex root"? This sounds apiohazardous too.
gollark: * 0..5
gollark: oh, that makes sense but is poorly named.
gollark: [Ζ]
gollark: [LEVEL 6 COSMIC TOP OMEGA SUPER SECRET CLEARANCE REQUIRED]
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.