Upheaval (3.5e Spell)
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Necromancy | |
Level: | Tarot 6 |
---|---|
Components: | V, F |
Casting time: | 1 standard action |
Range: | 50 feet |
Area: | All living and undead creatures within a 50 foot radius |
Duration: | Instantaneous |
Saving Throw: | Fortitude half |
Spell Resistance: | Yes |
This spell creates a wall of negative energy that flows outward in a circle up to 50 feet away from the caster. All living things within the areas, both enemy and ally, must make a saving throw or take 1d8+2 points of negative energy damage per caster level (to a maximum of 15d8+30 at 15th level).
Even plants are affected by this wave of negative energy, often leaving a circle of dead and dying vegetation.
Like inflict spells, upheaval heals Undead rather than harming them.
Arcana
This spell can only be cast using the 3 of Swords as a focus.
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gollark: It also created giant "tails" of near-dead photocytes.
gollark: For the "slippery slope" one I actually just made something with one glueocyte and a ton of photocytes, which... is sloppy and inelegant but good enough to work.
gollark: Fascinating.
gollark: So not now.
gollark: Or, er, later.
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