Upheaval (3.5e Spell)
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Necromancy | |
Level: | Tarot 6 |
---|---|
Components: | V, F |
Casting time: | 1 standard action |
Range: | 50 feet |
Area: | All living and undead creatures within a 50 foot radius |
Duration: | Instantaneous |
Saving Throw: | Fortitude half |
Spell Resistance: | Yes |
This spell creates a wall of negative energy that flows outward in a circle up to 50 feet away from the caster. All living things within the areas, both enemy and ally, must make a saving throw or take 1d8+2 points of negative energy damage per caster level (to a maximum of 15d8+30 at 15th level).
Even plants are affected by this wave of negative energy, often leaving a circle of dead and dying vegetation.
Like inflict spells, upheaval heals Undead rather than harming them.
Arcana
This spell can only be cast using the 3 of Swords as a focus.
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gollark: The other way would be some sort of hypercomplex crypto solution, but it would probably have its own problems and I think SquidDev said no to including that sort of thing in core CraftOS.
gollark: If they made it magically uninterceptable, that would be uncool and bad for learning.
gollark: Anyway, if they removed the rednet API, that would break 12471892518295 programs but stop people using a not-secure-even-though-it-looks-like-it-is API.
gollark: oh bees oh bees oh bees
gollark: What do you want them to do, precisely?
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