Divine Magics (3.5e Spell)


3e Summary::The caster is able to cast a divine spell of 6th level or lower.

This material is published under the OGL
Divine Magics
Universal
Level: Tarot 6
Components: V, F
Casting time: 10 minutes
Range: Personal
Target: Self
Duration: 1 hour/level
Saving Throw: None
Spell Resistance: Yes (Harmless)

This spell grants the caster the ability to cast a single divine magic spell. While divine magics endures, the caster can cast one divine spell of 6th level or lower. The spell cannot be of a diametrically opposed alignment (good vs. evil, law vs. chaos) to the caster. After the divine spell is cast or the duration of the spell passes, the divine magics expires.

Arcana

This spell can only be cast using V - The Hierophant as a focus.

Open Game Content (place problems on the discussion page).
This is {{{1}}}. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains {{{2}}} material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Tarot Mage

gollark: Skynet.
gollark: That's not code in the screenshot. That's network traffic.
gollark: Elytra are stupidly expensive, but actually getting one doesn't require more than borrowing an elytra to copy, an eye of ender, some weapons (beds, even), and a ghast tear.
gollark: By the end portal I mean the exit portal.
gollark: We should really do something about the monopolisation of the end portal, which is necessary for renewable elytra.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.