Vigor (3.5e Spell)


3e Summary::Heals 1d4+1 (5d4+5 Maximum) points of damage per level, and removes nonlethal damage or fatigue.

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Vigor
Conjuration (Healing)
Level: Tarot 2
Components: V, F
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: All allies within a 15-ft. radius
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes (harmless)

All targets heal 1d4+1 hit points of damage (to a maximum of 5d4+5 at 5th level) and are automatically stabilized if they are dying from hit point loss during that time. It also removes any effect of fatigue or nonlethal damage from the target, unless they are already unconscious.

Arcana

This spell can only be cast using the Queen of Pentacles as a focus.

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Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Tarot Mage

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