Failure (3.5e Spell)

3e Summary::Target suffers a -1 penalty to all rolls and may not be able to start a new action.

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Failure
Enchantment (Compulsion) [Mind-Affecting]
Level: Tarot 2
Components: V, F
Casting time: 1 standard action
Range: Medium (100ft + 10ft/level)
Area: All living creatures within a 15ft radius
Duration: Concentration
Saving Throw: Will Negates
Spell Resistance: Yes

This spell creates a sense of utter despair in the target creatures. If the targets fail their saving throws, they receive a -1 morale penalty to saving throws, initiative rolls, attack rolls, skill checks, ability checks and damage rolls.

In addition, the affected creature must make a Wisdom check (DC equals 1O + caster's level) in order to begin a new course of action. For example, an affected target can continue to fight without needing to roll, but if she chooses to flee, she must make a Wisdom check. If she fails the check, she deems the action too prone to failure and will continue fighting instead.

Failure negates success.

Arcana

This spell can only be cast using 5 of Pentacles as a focus.

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Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Tarot Mage

gollark: Hmm... the vine tunnel thingy... have you talked to the black marrow there?
gollark: ALL THE SHADOW WALKERS!
gollark: Ï
gollark: BUGSUGS
gollark: Can confirm that 1 + 1 = 2.
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