Travel (3.5e Spell)


3e Summary::Allows expedited overland movement through difficult terrains.

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Travel
Universal
Level: Tarot 5
Components: V, F
Casting time: 1 standard action
Range: 50 feet
Area: All allies within 50 feet
Duration: 1 day/level
Saving Throw: None
Spell Resistance: Yes (harmless)

For the duration of this spell, the targets of the spell are able to traverse any terrain one step faster than normal. For example, moving through trackless mountainous terrain would only cause the group to move at three-quarters speed, instead of one-half. Similarly, moving through a trackless moor would not hinder the caster and allies, allowing them to move at full speed instead of three-quarters.

There is no bonus for tactical or local movement, only overland travel.

Arcana

This spell can only be cast using the VII - The Chariot as a focus.

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