Travel (3.5e Spell)
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Universal | |
Level: | Tarot 5 |
---|---|
Components: | V, F |
Casting time: | 1 standard action |
Range: | 50 feet |
Area: | All allies within 50 feet |
Duration: | 1 day/level |
Saving Throw: | None |
Spell Resistance: | Yes (harmless) |
For the duration of this spell, the targets of the spell are able to traverse any terrain one step faster than normal. For example, moving through trackless mountainous terrain would only cause the group to move at three-quarters speed, instead of one-half. Similarly, moving through a trackless moor would not hinder the caster and allies, allowing them to move at full speed instead of three-quarters.
There is no bonus for tactical or local movement, only overland travel.
Arcana
This spell can only be cast using the VII - The Chariot as a focus.
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gollark: Matter condensers accept fluids?! This will be very helpful.
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gollark: I like the Botania "sash" things which let you walk faster too.
gollark: Botania has the Ring of Odin, which gives extra health and such, which is very cool and good if you can get it.
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