Hope (3.5e Spell)


3e Summary::A more powerful version of ''Emotion (Hope)''.

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Hope
Enchantment (Compulsion) [Mind-Affecting]
Level: Tarot 4
Components: V, F
Casting time: 1 Standard Action
Range: Medium (100 ft. + 10 ft. /level)
Targets: All Living Creatures within a 15-ft. radius
Duration: Concentration (D)
Saving Throw: Will negates
Spell Resistance: Yes

This is a more powerful version of Emotion (Hope).

The enchanted creatures gain a +3 morale bonus to saving throws, attack rolls, ability checks, skill checks and weapon damage rolls.

Hope dispels Emotion (Despair).

Arcana

This spell can only be cast using the 3 of Wands as a focus.

Open Game Content (place problems on the discussion page).
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gollark: Maybe you could use algorithms designed to only run on CPUs decently?
gollark: I mean, partly ploughed into names.
gollark: Probably ploughed into vast quantities of names, which are pretty expensive in relation to current krist yields.
gollark: But yeah, proof of work is an... okay... solution to the problem of allocating krist without it being specific to a server or something, it's just not ideal because it wastes everyone's GPU power.
gollark: I mean, not too much *new* krist.
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