Military Intelligence (3.5e Spell)
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Divination | |
Level: | Tarot 7 |
---|---|
Components: | V, F |
Casting time: | 1 Standard action |
Range: | 50 feet |
Area: | All allies within a 50-ft. radius |
Duration: | 1 round/level |
Saving Throw: | None |
Spell Resistance: | No |
This spell grants the caster and his allies a gift of tactical knowledge that allows them better insight into combat situation. For the duration of the spell, each ally receives a +4 insight bonus to initiative rolls, attack rolls, and AC.
Note that these are insight bonuses and can stack with other spells that provide combat bonuses (such as prayer).
Arcana
This spell can only be cast using the King of Swords as a focus.
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gollark: I think it could be done with raycasting but it'd be vulnerable to the player moving too fast or teleporting.
gollark: Maybe enslaved skeletons. But they're hard to manage because disableAI doesn't work.
gollark: I see. Troubling. I don't think we can make bow sentries work at all.
gollark: We should discuss something more important, like what a great idea it is to buy [HG]Tech™ bee products at excellent prices.
gollark: Fail violently, I mean.
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