Harness Spiritual Energies (3.5e Spell)


3e Summary::Converts natural energies into extra spells.

This material is published under the OGL
Harness Spiritual Energies
Conjuration
Level: Tarot 7
Components: V, F
Casting time: 1 Full Round
Range: Touch
Target: One creature touched
Duration: 10 minute/level
Saving Throw: See Text
Spell Resistance: No

This spell summons the natural spirits of an area and converts them to magical energies. Depending on the campaign, this spell may upset shamans, druids, and other classes at harmony with nature.

When the spell is invoked, the area's spirits can attempt to flee the effects. The caster must make a successful wisdom check (DC 15, with circumstantial bonuses based on the strength of the spirits caught in the spell). If successful, the caster gains the ability to cast extra spells, effectively replenishing spell per day that have been already used up. This may not be used to gain more spells per day that the creatures maximum amount, as per their class. The caster must also choose which spell levels are to be replenished, and can only choose one of the following:

Three level 1-3 spells.
Two level 4-7 spells.
One level 8-9 spell.

If the caster prepares spells as a Wizard, the spells must be ones that she has already prepared at least once that day. If she casts spells as a Sorcerer, the caster can choose from any she knows.

The caster cannot choose harness spiritual energies as one of the extra spells, nor can it ever benefit from this effect.

Arcana

This spell can only be cast using the 6 of Wands as a focus.

Open Game Content (place problems on the discussion page).
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