Rest After War (3.5e Spell)


3e Summary::Removes fatigue and exhaustion that comes from martial conflicts, as well as heal subdual damage.

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Rest after War
Conjuration (Healing)
Level: Tarot 3
Components: V, F
Casting time: 10 minutes
Range: 50 feet
Area: All allies within a 50 feet
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes (harmless)

This spell removes all effect of exhaustion and fatigue that result from martial conflicts.

In addition, this spell will heal all subdual damage upon completion of the casting.

Arcana

This spell can only be cast using the 4 of Swords as a focus.

Open Game Content (place problems on the discussion page).
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