3e SRD:Salamander, Flamebrother
Flamebrother
Size/Type: | Small Outsider (Fire) |
---|---|
Hit Dice: | 3d8+3 (16 hp) |
Initiative: | +1 (Dex) |
Speed: | 20 ft. |
AC: | 19 (+2 size, +1 Dex, +7 natural) |
Attacks: | Halfspear +5 melee, tail slap +3 melee |
Damage: | Halfspear 1d6+1 and 1d6 fire, tail slap 1d4 and 1d6 fire |
Face/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | Heat, constrict 1d4 and 1d6 fire |
Special Qualities: | Fire subtype |
Saves: | Fort +4, Ref +4, Will +5 |
Abilities: | Str 12, Dex 13, Con 12, Int 14, Wis 15, Cha 13 |
Skills: | Craft (metalworking) +11, Escape Artist +7, Hide +9, Listen +7, Search +7, Spot +7 |
Feats: | Multiattack |
Climate/Terrain: | Any land and underground |
Organization: | Solitary, pair, or cluster (3-5) |
Challenge Rating: | 2 |
Treasure: | Standard (nonflammables only) |
Alignment: | Usually evil (any) |
Advancement: | 4-6 HD (Small) |
Salamanders speak Ignan. Some average salamanders and all nobles also speak Common.
Combat
Heat (Ex): A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders’ metallic weapons also conduct this heat.
Constrict (Ex): A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check against creatures up to one size larger than itself. A noble salamander can constrict multiple creatures simultaneously, provided they are all at least two sizes smaller than it.
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
Skills: Salamanders receive a +4 racial bonus to Craft (metalworking) skill checks.
Feats: Salamanders have the Multiattack feat even without the requisite three natural weapons.
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