3e SRD:Salamander, Flamebrother

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Flamebrother

Size/Type: Small Outsider (Fire)
Hit Dice: 3d8+3 (16 hp)
Initiative: +1 (Dex)
Speed: 20 ft.
AC: 19 (+2 size, +1 Dex, +7 natural)
Attacks: Halfspear +5 melee, tail slap +3 melee
Damage: Halfspear 1d6+1 and 1d6 fire, tail slap 1d4 and 1d6 fire
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Heat, constrict 1d4 and 1d6 fire
Special Qualities: Fire subtype
Saves: Fort +4, Ref +4, Will +5
Abilities: Str 12, Dex 13, Con 12, Int 14, Wis 15, Cha 13
Skills: Craft (metalworking) +11, Escape Artist +7, Hide +9, Listen +7, Search +7, Spot +7
Feats: Multiattack
Climate/Terrain: Any land and underground
Organization: Solitary, pair, or cluster (3-5)
Challenge Rating: 2
Treasure: Standard (nonflammables only)
Alignment: Usually evil (any)
Advancement: 4-6 HD (Small)

Salamanders speak Ignan. Some average salamanders and all nobles also speak Common.

Combat

Heat (Ex): A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders’ metallic weapons also conduct this heat.

Constrict (Ex): A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check against creatures up to one size larger than itself. A noble salamander can constrict multiple creatures simultaneously, provided they are all at least two sizes smaller than it.

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.

Skills: Salamanders receive a +4 racial bonus to Craft (metalworking) skill checks.

Feats: Salamanders have the Multiattack feat even without the requisite three natural weapons.



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