3e SRD:Xorn, Elder

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Elder Xorn

Size/Type: Large Outsider (Earth)
Hit Dice: 15d8+60 (127 hp)
Initiative: +0
Speed: 20 ft., burrow 20 ft.
AC: 22 (-1 size, +13 natural)
Attacks: Bite +21 melee, 3 claws +19 melee
Damage: Bite 4d8+7, claw 1d6+3
Face/Reach: 10 ft. by 10 ft./10 ft.
Special Attacks: Burrow
Special Qualities: Xorn qualities
Saves: Fort +13, Ref +9, Will +9
Abilities: Str 25, Dex 10, Con 19, Int 10, Wis 11, Cha 10
Skills: Hide +14, Intuit Direction +18, Knowledge (minerals) +12, Listen +18, Move Silently +18, Search +22, Spot +22
Feats: Cleave, Great Cleave, Multiattack, Power Attack
Climate/Terrain: Any land and underground
Organization: Solitary, pair, or party (6-11)
Challenge Rating: 8
Treasure: None
Alignment: Always neutral
Advancement: 16-21 HD (Large); 22-45 HD (Huge)

Xorns speak Terran and Common.

Combat

Burrow (Ex): A xorn can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing xorn flings the xorn back 30 feet, stunning the creature for 1 round unless it succeeds at a Fortitude save.

Xorn Qualities:

Immunities (Ex): Xorns are immune to fire and cold.

Resistances (Ex): Xorns have electricity resistance 10.

Half Damage from Slashing (Ex): Slashing weapons deal only half damage to xorns, with a minimum of 1 point of damage.

All-Around Vision (Ex): Xorns’ symmetrically placed eyes allow them to look in any direction, bestowing a +4 racial bonus to Spot and Search checks. Xorns can’t be flanked.

Tremorsense (Ex): Xorns can automatically sense the location of anything within 60 feet that is in contact with the ground.



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gollark: beehive
gollark: Maybe as an option like the somewhat-not-really-immutable-globals feature.
gollark: Hmmm, yes, I'll consider it.
gollark: Oh, no, that makes sense actually.
gollark: I think that would break some things.
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