3e SRD:Salamander, Average
Average Salamander
Size/Type: | Medium Outsider (Fire) |
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Hit Dice: | 7d8+7 (38 hp) |
Initiative: | +1 (Dex) |
Speed: | 20 ft. |
AC: | 18 (+1 Dex, +7 natural) |
Attacks: | Longspear +9/+4 melee, tail slap +7 melee |
Damage: | Longspear 1d8+2 and 1d6 fire, tail slap 2d6+1 and 1d6 fire |
Face/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | Heat, constrict 2d6+1 and 1d6 fire |
Special Qualities: | Fire subtype, damage reduction 10/+1 |
Saves: | Fort +6, Ref +6, Will +7 |
Abilities: | Str 14, Dex 13, Con 12, Int 14, Wis 15, Cha 13 |
Skills: | Craft (metalworking) +16, Escape Artist +11, Hide +11, Listen +14, Move Silently +11, Search +12, Spot +14 |
Feats: | Alertness, Multiattack |
Climate/Terrain: | Any land and underground |
Organization: | Solitary, pair, or cluster (3-5) |
Challenge Rating: | 5 |
Treasure: | Standard (nonflammables only) |
Alignment: | Usually evil (any) |
Advancement: | 8-14 HD (Medium-size) |
Salamanders speak Ignan. Some average salamanders and all nobles also speak Common.
Combat
Heat (Ex): A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders’ metallic weapons also conduct this heat.
Constrict (Ex): A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check against creatures up to one size larger than itself. A noble salamander can constrict multiple creatures simultaneously, provided they are all at least two sizes smaller than it.
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
Skills: Salamanders receive a +4 racial bonus to Craft (metalworking) skill checks.
Feats: Salamanders have the Multiattack feat even without the requisite three natural weapons.
Salamander Characters
Average or noble salamanders may be clerics, sorcerers, or fighters (their favored class).
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