3e SRD:Squid, Giant

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Giant Squid

Size/Type: Huge Animal (Aquatic)
Hit Dice: 12d8+12 (66 hp)
Initiative: +3 (Dex)
Speed: Swim 80 ft.
AC: 17 (-2 size, +3 Dex, +6 natural)
Attacks: Tentacle rakes +15 melee, bite +10 melee
Damage: Tentacle 1d6+8, bite 2d8+4
Face/Reach: 10 ft. by 20 ft./10 ft. (40 ft. with tentacle)
Special Attacks: Improved grab, constrict 1d6+8
Special Qualities: Ink cloud, jet
Saves: Fort +9, Ref +11, Will +5
Abilities: Str 26, Dex 17, Con 13, Int 1, Wis 12, Cha 2
Skills: Listen +9, Spot +9
Feats:
Climate/Terrain: Any aquatic
Organization: Solitary
Challenge Rating: 9
Treasure: None
Alignment: Always neutral
Advancement: 13-18 HD (Huge); 19-36 HD (Gargantuan)


Combat

Improved Grab (Ex): To use this ability, the giant squid must hit a Medium-size or smaller opponent with a tentacle rake attack. If it gets a hold, it can constrict.

Constrict (Ex): A giant squid deals automatic tentacle rake damage with a successful grapple check against Medium-size or smaller creatures.

Ink Cloud (Ex): A giant squid can emit a cloud of jet-black ink 20 feet high by 20 feet wide by 40 feet long once a minute as a free action. The cloud provides total concealment, which the squid normally uses to escape a losing fight. Creatures within the cloud suffer the effects of total darkness.

Jet (Ex): A giant squid can jet backward once a round as a double move action, at a speed of 320 feet.



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