3e SRD:Lammasu
Lammasu
Size/Type: | Large Magical Beast |
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Hit Dice: | 7d10+21 (59 hp) |
Initiative: | +0 |
Speed: | 30 ft., fly 60 ft. (average) |
AC: | 14 (-1 size, +5 natural) |
Attacks: | 2 claws +12 melee |
Damage: | Claw 1d6+6 |
Face/Reach: | 5 ft. by 10 ft./5 ft. |
Special Attacks: | Spells, pounce, rake 1d6+3 |
Special Qualities: | Magic circle against evil, spell-like abilities |
Saves: | Fort +8, Ref +7, Will +7 |
Abilities: | Str 23, Dex 10, Con 17, Int 16, Wis 17, Cha 14 |
Skills: | Concentration +12, Knowledge (arcana) +12, Listen +8 Sense Motive +12, Spot +8* |
Feats: | Blind-Fight, Combat Casting, Flyby Attack, Iron Will, Lightning Reflexes |
Climate/Terrain: | Any warm land and underground |
Organization: | Solitary |
Challenge Rating: | 8 |
Treasure: | Standard |
Alignment: | Always lawful good |
Advancement: | 8-10 HD (Large); 11-21 HD (Huge) |
Lammasus speak Common, Draconic, and Celestial.
Combat
Spells: A lammasu casts spells as a 7th-level cleric, choosing from any two of the following domains: Good, Healing, Knowledge, and Law. Save DC is 13 + spell level.
Magic Circle against Evil (Su): A lammasu has a continuous magic circle against evil that affects a 20-foot radius. The aura can be dispelled, but the lammasu can create it again as a free action on its next turn.
Spell-Like Abilities: 2/day- improved invisibility; 1/day- dimension door. These abilities are as the spells cast by a 7th-level sorcerer.
Pounce (Ex): If a lammasu leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Rake (Ex): A lammasu that pounces on a creature can make two rake attacks (+12 melee) with its hind legs for 1d6+3 slashing damage each.
Skills: Lammasus gain a +2 racial bonus to Spot checks during daylight hours.
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