3e SRD:Tiger

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Tiger

Size/Type: Large Animal
Hit Dice: 6d8+18 (45 hp)
Initiative: +2 (Dex)
Speed: 40 ft.
AC: 14 (-1 size, +2 Dex, +3 natural)
Attacks: 2 claws +9 melee, bite +4 melee
Damage: Claw 1d8+6, bite 2d6+3
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Pounce, improved grab, rake 1d8+3
Special Qualities:
Saves: Fort +8, Ref +7, Will +3
Abilities: Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6
Skills: Balance +6, Hide +5*, Listen +3, Move Silently +9, Spot +3, Swim +11
Feats:
Climate/Terrain: Any forest, hill, mountains, and plains
Organization: Solitary
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 7-12 HD (Large); 13-18 HD (Huge)


Combat

Pounce (Ex): If a tiger leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Improved Grab (Ex): To use this ability, the tiger must hit with a claw or bite attack. If it gets a hold, it can rake.

Rake (Ex): A tiger that gets a hold can make two rake attacks (+9 melee) with its hind legs for 1d8+3 damage each. If the tiger pounces on an opponent, it can also rake.

Skills: Tigers receive a +4 racial bonus to Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.



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