3e SRD:Celestial Creatures

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Celestial Creatures

"Celestial" is a template that can be added to any corporeal creature of nonevil alignment (referred to hereafter as the "base creature"). Beasts or animals with this template become magical beasts, but otherwise the creature type is unchanged.

A celestial creature uses all the base creature’s statistics and special abilities except as noted here.

Special Attacks: A celestial creature retains all the special attacks of the base creature and also gains the following.

Smite Evil (Su): Once per day the creature can make a normal attack to deal additional damage equal to its HD total (maximum of +20) against an evil foe.

Special Qualities: A celestial creature retains all the special qualities of the base creature and also gains the following ones:

Darkvision with a range of 60 feet.

Acid, cold, and electricity resistance (see the table below).

Damage reduction (see the table below).

SR equal to double the creature’s HD (maximum 25).

Hit DiceAcid, Cold, Electricity ResistanceDamage Reduction
1–35
4–7105/+1
8–11155/+2
12+2010/+3

If the base creature already has one or more of these special qualities, use the better value.

Base Saves: Same as the base creature

Abilities: Same as the base creature, but Intelligence is at least 3.

Skills: Same as the base creature

Feats: Same as the base creature

Climate/Terrain: Same as the base creature Organization: Same as the base creature Challenge Rating:
Up to 3 HD, as base creature
4 HD to 7 HD, as base creature +1
8+ HD, as base creature +2

Treasure: Same as the base creature

Alignment: Always good (any)

Advancement: Same as the base creature



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