3e SRD:Rakshasa
Rakshasa
Size/Type: | Medium Outsider (Evil, Lawful) |
---|---|
Hit Dice: | 7d8+21 (52 hp) |
Initiative: | +2 (Dex) |
Speed: | 40 ft. |
AC: | 21 (+2 Dex, +9 natural) |
Attacks: | 2 claws +8 melee, bite +3 melee |
Damage: | Claw 1d4+1, bite 1d6 |
Face/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | Detect thoughts, spells |
Special Qualities: | Alternate form, spell immunity, vulnerable to blessed crossbow bolts, damage reduction 20/+3 |
Saves: | Fort +8, Ref +7, Will +6 |
Abilities: | Str 12, Dex 14, Con 16, Int 13, Wis 13, Cha 17 |
Skills: | Bluff +16*, Disguise +17*, Listen +11, Move Silently +11, Perform (ballad, chant, drama, epic, plus any other five) +12, Sense Motive +10, Spot +12 |
Feats: | Alertness, Dodge |
Climate/Terrain: | Warm forest and marsh |
Organization: | Solitary |
Challenge Rating: | 9 |
Treasure: | Standard coins; double goods; standard items |
Alignment: | Always lawful evil |
Advancement: | 8-14 HD (Medium-size) |
Rakshasas speak Common, Infernal, and Undercommon.
Combat
Detect Thoughts (Su): A rakshasa can continuously detect thoughts as the spell cast by an 18th-level sorcerer (save DC 15). It can suppress or resume this ability as a free action.
Spells: A rakshasa casts spells as a 7th-level sorcerer, and can also cast 1st-level cleric spells as arcane spells.
Alternate Form (Su): A rakshasa can assume any humanoid form, or revert to its own form, as a standard action. This ability is similar to the alter self spell cast by an 18th-level sorcerer, but the rakshasa can remain in the new form indefinitely.
Spell Immunity (Su): Rakshasas ignore the effects of spells and spell-like abilities of 8th level or less, just as if the spellcaster had failed to overcome spell resistance.
Vulnerable to Blessed Crossbow Bolts (Ex): Any hit scored with a blessed crossbow bolt instantly slays a rakshasa.
Skills: A rakshasa receives a +4 racial bonus to Bluff and Disguise checks. When using alternate form, it gains an additional +10 circumstance bonus to Disguise checks. If reading an opponent's mind, its circumstance bonus to Bluff and Disguise checks increases by a further +4.
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