3e SRD:Snake, Giant Constrictor

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Giant Constrictor Snake

Size/Type: Huge Animal
Hit Dice: 11d8+11 (60 hp)
Initiative: +3 (Dex)
Speed: 20 ft., climb 20 ft.
AC: 15 (-2 size, +3 Dex, +4 natural)
Attacks: Bite +13 melee
Damage: Bite 1d8+10
Face/Reach: 15 ft. by 15 ft. (coiled)/10 ft.
Special Attacks: Improved grab, constrict 1d8+10
Special Qualities: Scent
Saves: Fort +8, Ref +10, Will +4
Abilities: Str 25, Dex 17, Con 13, Int 1, Wis 12, Cha 2
Skills: Balance +11, Climb +18, Hide +3, Listen +9, Spot +9
Feats:
Climate/Terrain: Warm forest and aquatic
Organization: Solitary
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 12-16 HD (Huge); 17-33 HD (Gargantuan)


Combat

Can constrict opponents of up to Large size, dealing 1d8+10 points of damage per round.

Skills: Snakes receive a +4 racial bonus to Hide, Listen, and Spot checks and a +8 racial bonus to Balance checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is better.

Improved Grab (Ex): To use this ability, the constrictor snake must hit with its bite attack. If it gets a hold, it can constrict.

Constrict (Ex): A constrictor snake deals 1d8+10 points of damage per round with a successful grapple check against Large-size or smaller creatures.



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