3e SRD:Whale, Orca
Orca
Size/Type: | Huge Animal (Aquatic) |
---|---|
Hit Dice: | 9d8+45 (85 hp) |
Initiative: | +2 (Dex) |
Speed: | Swim 50 ft. |
AC: | 16 (-2 size, +2 Dex, +6 natural) |
Attacks: | Bite +12 melee |
Damage: | Bite 2d6+12 |
Face/Reach: | 10 ft. by 20 ft./10 ft. |
Special Attacks: | |
Special Qualities: | Blindsight |
Saves: | Fort +11, Ref +8, Will +5 |
Abilities: | Str 27, Dex 15, Con 21, Int 2, Wis 14, Cha 6 |
Skills: | Listen +12*, Spot +12* |
Feats: | |
Climate/Terrain: | Any aquatic |
Organization: | Solitary or pod (6-11) |
Challenge Rating: | 5 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 10-13 HD (Gargantuan); 14-27 HD (Colossal) |
Combat
Blindsight (Ex): Whales can "see" by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the whale to rely on its vision, which is approximately as good as a human’s.
Skills: Whales gain a +4 racial bonus to Spot and Listen checks. *These bonuses are lost if Blindsight is negated.
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gollark: Obviously you would have windows.
gollark: They are also, broadly speaking, the most practical shape.
gollark: Also cuboids.
gollark: Concrete is highly aesthetic.
gollark: I want vast highly open plan cuboids. Concrete would be cool also.
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