3e SRD:Fiendish Creatures

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Fiendish Creatures

"Fiendish" is a template that can be added to any corporeal creature of nongood alignment (referred to hereafter as the "base creature"). Beasts or animals with this template become magical beasts, but otherwise the creature type is unchanged. A fiendish creature uses all the base creature’s statistics and special abilities except as noted here.

Special Attacks: A fiendish creature retains all the special attacks of the base creature and also gains the following.

Smite Good (Su): Once per day the creature can make a normal attack to deal additional damage equal to its HD total (maximum of +20) against a good foe.

Special Qualities: A fiendish creature retains all the special qualities of the base creature and also gains the following.

Darkvision with a range of 60 feet.

Cold and fire resistance (see the table below).

Damage reduction (see the table below).

SR equal to double the creature’s HD (maximum 25).

Hit DiceCold, Fire ResistanceDamage Reduction
1–35
4–7105/+1
8–11155/+2
12+2010/+3

If the base creature already has one or more of these special qualities, use the better value.

Base Saves: Same as the base creature

Abilities: Same as the base creature, but Intelligence is at least 3.

Skills: Same as the base creature

Feats: Same as the base creature

Climate/Terrain: Same as the base creature

Organization: Same as the base creature

Challenge Rating:
Up to 3 HD, as base creature
4 HD to 7 HD, as base creature +1
8+ HD, as base creature +2

Treasure: Same as the base creature

Alignment: Always evil (any)

Advancement: Same as the base creature



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gollark: No, it's just ceil(x / input handled per machine).
gollark: What?
gollark: I think all the constraints/thingies here are linear, thus.
gollark: Thus, linear programming!
gollark: To be fair, paralleling vast amounts of extremely slow machines CAN be annoying and expensive.
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