3e SRD:Lion, Dire
Dire Lion
Size/Type: | Large Animal |
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Hit Dice: | 8d8+24 (60 hp) |
Initiative: | +2 (Dex) |
Speed: | 40 ft. |
AC: | 15 (-1 size, +2 Dex, +4 natural) |
Attacks: | 2 claws +12 melee, bite +7 melee |
Damage: | Claw 1d6+7, bite 1d8+3 |
Face/Reach: | 5 ft. by 10 ft./5 ft. |
Special Attacks: | Pounce, improved grab, rake 1d6+3 |
Special Qualities: | Scent |
Saves: | Fort +9, Ref +8, Will +7 |
Abilities: | Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10 |
Skills: | Hide +5*, Jump +10, Listen +4, Move Silently +9, Spot +4 |
Feats: | |
Climate/Terrain: | Any forest, hill, mountains, plains, and underground |
Organization: | Solitary, pair, or pride (6-10) |
Challenge Rating: | 5 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 9-16 HD (Large); 17-24 HD (Huge) |
Combat
Pounce (Ex): If a dire lion leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Improved Grab (Ex): To use this ability, the dire lion must hit with its bite attack. If it gets a hold, it can rake.
Rake (Ex): A dire lion can make two rake attacks (+12 melee) against a held creature with its hind legs for 1d6+3 damage each. If the dire lion pounces on an opponent, it can also rake.
Skills: Dire lions receive a +4 racial bonus to Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.
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