3e SRD:Lion, Dire

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Dire Lion

Size/Type: Large Animal
Hit Dice: 8d8+24 (60 hp)
Initiative: +2 (Dex)
Speed: 40 ft.
AC: 15 (-1 size, +2 Dex, +4 natural)
Attacks: 2 claws +12 melee, bite +7 melee
Damage: Claw 1d6+7, bite 1d8+3
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Pounce, improved grab, rake 1d6+3
Special Qualities: Scent
Saves: Fort +9, Ref +8, Will +7
Abilities: Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Skills: Hide +5*, Jump +10, Listen +4, Move Silently +9, Spot +4
Feats:
Climate/Terrain: Any forest, hill, mountains, plains, and underground
Organization: Solitary, pair, or pride (6-10)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 9-16 HD (Large); 17-24 HD (Huge)


Combat

Pounce (Ex): If a dire lion leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Improved Grab (Ex): To use this ability, the dire lion must hit with its bite attack. If it gets a hold, it can rake.

Rake (Ex): A dire lion can make two rake attacks (+12 melee) against a held creature with its hind legs for 1d6+3 damage each. If the dire lion pounces on an opponent, it can also rake.

Skills: Dire lions receive a +4 racial bonus to Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.



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