3e SRD:Snake, Small Viper
Small Viper
| Size/Type: | Small Animal |
|---|---|
| Hit Dice: | 1d8 (4 hp) |
| Initiative: | +3 (Dex) |
| Speed: | 20 ft., climb 20 ft., swim 20 ft. |
| AC: | 17 (+1 size, +3 Dex, +3 natural) |
| Attacks: | Bite +4 melee |
| Damage: | Bite 1d2-2 and poison |
| Face/Reach: | 5 ft. by 5 ft. (coiled)/5 ft. |
| Special Attacks: | Poison |
| Special Qualities: | Scent |
| Saves: | Fort +2, Ref +5, Will +1 |
| Abilities: | Str 6, Dex 17, Con 11, Int 1, Wis 12, Cha 2 |
| Skills: | Balance +11, Climb +12, Hide +15, Listen +9, Spot +9 |
| Feats: | Weapon Finesse (bite) |
| Climate/Terrain: | Temperate and warm land, aquatic, and underground |
| Organization: | Solitary |
| Challenge Rating: | 1/2 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: |
Combat
Skills: Snakes receive a +4 racial bonus to Hide, Listen, and Spot checks and a +8 racial bonus to Balance checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is better.
Poison (Ex): Bite, Fortitude save (DC 11 for all sizes Large and smaller, DC 13 for a Huge viper); initial and secondary damage 1d6 temporary Constitution.
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gollark: I technically have an Ice Lake thing somewhere which can do AVX-512.
gollark: Also four or (exotically) eight longs.
gollark: Also regular instructions, but this is not "based".
gollark: You could definitely do that with a few SIMD instructions, kit.
gollark: I mean, they're both "move 32-bit things between vector things", right?
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