3e SRD:Snake, Small Viper
Small Viper
Size/Type: | Small Animal |
---|---|
Hit Dice: | 1d8 (4 hp) |
Initiative: | +3 (Dex) |
Speed: | 20 ft., climb 20 ft., swim 20 ft. |
AC: | 17 (+1 size, +3 Dex, +3 natural) |
Attacks: | Bite +4 melee |
Damage: | Bite 1d2-2 and poison |
Face/Reach: | 5 ft. by 5 ft. (coiled)/5 ft. |
Special Attacks: | Poison |
Special Qualities: | Scent |
Saves: | Fort +2, Ref +5, Will +1 |
Abilities: | Str 6, Dex 17, Con 11, Int 1, Wis 12, Cha 2 |
Skills: | Balance +11, Climb +12, Hide +15, Listen +9, Spot +9 |
Feats: | Weapon Finesse (bite) |
Climate/Terrain: | Temperate and warm land, aquatic, and underground |
Organization: | Solitary |
Challenge Rating: | 1/2 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: |
Combat
Skills: Snakes receive a +4 racial bonus to Hide, Listen, and Spot checks and a +8 racial bonus to Balance checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is better.
Poison (Ex): Bite, Fortitude save (DC 11 for all sizes Large and smaller, DC 13 for a Huge viper); initial and secondary damage 1d6 temporary Constitution.
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