3e SRD:Badger, Dire

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Dire Badger

Size/Type: Medium Animal
Hit Dice: 3d8+12 (25 hp)
Initiative: +3 (Dex)
Speed: 30 ft., burrow 10 ft.
AC: 16 (+3 Dex, +3 natural)
Attacks: 2 claws +4 melee, bite -1 melee
Damage: Claw 1d4+2, bite 1d6+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Rage
Special Qualities: Scent
Saves: Fort +7, Ref +6, Will +4
Abilities: Str 14, Dex 17, Con 19, Int 2, Wis 12, Cha 10
Skills: Listen +6, Spot +6
Feats:
Climate/Terrain: Temperate forest, hill, plains, and underground
Organization: Solitary or cete (2-5)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Large); 7-9 HD (Huge)


Combat

Rage (Ex): A dire badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily.



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gollark: What? That makes no sense.
gollark: Obviously I couldn't care while dead (not that I'm capable of dying), but I care now, see.
gollark: See, I have goals regarding the future, and if I died it would not be possible to satisfy them.
gollark: Plus, easier testing via control of IO!
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