3e SRD:Xorn, Minor
Minor Xorn
Size/Type: | Small Outsider (Earth) |
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Hit Dice: | 3d8+6 (19 hp) |
Initiative: | +0 |
Speed: | 20 ft., burrow 20 ft. |
AC: | 23 (+1 size, +12 natural) |
Attacks: | Bite +6 melee, 3 claws +4 melee |
Damage: | Bite 2d8+2, claw 1d3+1 |
Face/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | Burrow |
Special Qualities: | Xorn qualities |
Saves: | Fort +5, Ref +3, Will +3 |
Abilities: | Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10 |
Skills: | Hide +10, Intuit Direction +3, Listen +6, Move Silently +3, Search +6, Spot +8 |
Feats: | Multiattack |
Climate/Terrain: | Any land and underground |
Organization: | Solitary, pair, or cluster (3-5) |
Challenge Rating: | 3 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 4-6 HD (Small) |
Xorns speak Terran and Common.
Combat
Burrow (Ex): A xorn can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing xorn flings the xorn back 30 feet, stunning the creature for 1 round unless it succeeds at a Fortitude save.
Xorn Qualities:
Immunities (Ex): Xorns are immune to fire and cold.
Resistances (Ex): Xorns have electricity resistance 10.
Half Damage from Slashing (Ex): Slashing weapons deal only half damage to xorns, with a minimum of 1 point of damage.
All-Around Vision (Ex): Xorns’ symmetrically placed eyes allow them to look in any direction, bestowing a +4 racial bonus to Spot and Search checks. Xorns can’t be flanked.
Tremorsense (Ex): Xorns can automatically sense the location of anything within 60 feet that is in contact with the ground.
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