3e SRD:Lillend

This material is published under the OGL

Lillend

Size/Type: Large Outsider (Chaotic, Good)
Hit Dice: 7d8+14 (45 hp)
Initiative: +3 (Dex)
Speed: 20 ft., fly 70 ft. (average)
AC: 17 (-1 size, +3 Dex, +5 natural)
Attacks: Sword +11/+6 melee, tail slap +6 melee
Damage: Sword 1d8+5, tail slap 2d6+2
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Improved grab, constrict 2d6+5, spells, spell-like abilities
Special Qualities: Poison immunity, fire resistance 20
Saves: Fort +7, Ref +8, Will +8
Abilities: Str 20, Dex 17, Con 15, Int 14, Wis 16, Cha 18
Skills: Appraise +12, Concentration +12, Knowledge (arcana) +12, Listen +13, Perform (any ten) +14, Spellcraft +12, Wilderness Lore +17
Feats: Combat Casting, Extend Spell
Climate/Terrain: Any land and underground
Organization: Solitary or covey (2-4)
Challenge Rating: 7
Treasure: Standard
Alignment: Always chaotic good
Advancement: 8-10 HD (Large); 11-21 HD (Huge)

Lillends speak Celestial, Infernal, Abyssal, and Common.

Combat

Spells: A lillend casts arcane spells as a 6th-level bard. Save DC is 14 + spell level.

Spell-Like Abilities: 3/day-darkness, hallucinatory terrain, knock, and light; 1/day-charm person, speak with animals, and speak with plants. These abilities are as the spells cast by a 10th-level bard (save DC 14 + spell level).

A lillend also has the bardic music ability as a 6th-level bard.

Improved Grab (Ex): To use this ability, the lillend must hit an opponent of up to Medium-size with its tail slap attack. If it gets a hold, it can constrict.

Constrict (Ex): A lillend deals 2d6+5 points of damage with a successful grapple check against opponents of up to Medium-size. This uses the entire lower portion of its body, so it cannot take any move actions when constricting, though it can still attack with its sword.

Skills: Lillends receive a +4 racial bonus to Wilderness Lore checks.



Back to Main Page 3e Open Game Content System Reference Document Creatures

This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.

Open Game Content (place problems on the discussion page).
This is part of the 3e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.




gollark: Such as WebAssembly.
gollark: It's binary-ish (as opposed to textual) code for some arbitrary virtual machine.
gollark: Machine code.
gollark: x86 is not considered bytecode.
gollark: I am not aware of any language with architecture-dependent bytecode because why would you do that.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.