3e SRD:Lillend
Lillend
Size/Type: | Large Outsider (Chaotic, Good) |
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Hit Dice: | 7d8+14 (45 hp) |
Initiative: | +3 (Dex) |
Speed: | 20 ft., fly 70 ft. (average) |
AC: | 17 (-1 size, +3 Dex, +5 natural) |
Attacks: | Sword +11/+6 melee, tail slap +6 melee |
Damage: | Sword 1d8+5, tail slap 2d6+2 |
Face/Reach: | 5 ft. by 5 ft./10 ft. |
Special Attacks: | Improved grab, constrict 2d6+5, spells, spell-like abilities |
Special Qualities: | Poison immunity, fire resistance 20 |
Saves: | Fort +7, Ref +8, Will +8 |
Abilities: | Str 20, Dex 17, Con 15, Int 14, Wis 16, Cha 18 |
Skills: | Appraise +12, Concentration +12, Knowledge (arcana) +12, Listen +13, Perform (any ten) +14, Spellcraft +12, Wilderness Lore +17 |
Feats: | Combat Casting, Extend Spell |
Climate/Terrain: | Any land and underground |
Organization: | Solitary or covey (2-4) |
Challenge Rating: | 7 |
Treasure: | Standard |
Alignment: | Always chaotic good |
Advancement: | 8-10 HD (Large); 11-21 HD (Huge) |
Lillends speak Celestial, Infernal, Abyssal, and Common.
Combat
Spells: A lillend casts arcane spells as a 6th-level bard. Save DC is 14 + spell level.
Spell-Like Abilities: 3/day-darkness, hallucinatory terrain, knock, and light; 1/day-charm person, speak with animals, and speak with plants. These abilities are as the spells cast by a 10th-level bard (save DC 14 + spell level).
A lillend also has the bardic music ability as a 6th-level bard.
Improved Grab (Ex): To use this ability, the lillend must hit an opponent of up to Medium-size with its tail slap attack. If it gets a hold, it can constrict.
Constrict (Ex): A lillend deals 2d6+5 points of damage with a successful grapple check against opponents of up to Medium-size. This uses the entire lower portion of its body, so it cannot take any move actions when constricting, though it can still attack with its sword.
Skills: Lillends receive a +4 racial bonus to Wilderness Lore checks.
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