3e SRD:Weasel, Dire
Dire Weasel
| Size/Type: | Medium Animal |
|---|---|
| Hit Dice: | 3d8 (13 hp) |
| Initiative: | +4 (Dex) |
| Speed: | 40 ft. |
| AC: | 16 (+4 Dex, +2 natural) |
| Attacks: | Bite +6 melee |
| Damage: | Bite 1d6+3 |
| Face/Reach: | 5 ft. by 5 ft./5 ft. |
| Special Attacks: | Attach, blood drain |
| Special Qualities: | Scent |
| Saves: | Fort +3, Ref +7, Will +4 |
| Abilities: | Str 14, Dex 19, Con 10, Int 2, Wis 12, Cha 11 |
| Skills: | Hide +9, Move Silently +10, Spot +5 |
| Feats: | Weapon Finesse (bite) |
| Climate/Terrain: | Temperate forest, hill, mountains, plains, and underground |
| Organization: | Solitary or pair |
| Challenge Rating: | 2 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 4-6 HD (Large); 7-9 HD (Huge) |
Combat
Attach (Ex): A dire weasel that hits with its bite attack latches onto the opponent’s body with its powerful jaws. An attached dire weasel loses its Dex bonus to AC and thus has an AC of 12.
Blood Drain (Ex): A dire weasel drains blood for 2d4 points of temporary Constitution damage each round it remains attached.
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