3e SRD:Crocodile

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Crocodile

Size/Type: Medium Animal (Aquatic)
Hit Dice: 3d8+9 (22 hp)
Initiative: +1 (Dex)
Speed: 20 ft., swim 30 ft.
AC: 15 (+1 Dex, +4 natural)
Attacks: Bite +6 melee; or tail slap +6 melee
Damage: Bite 1d8+6; tail slap 1d12+6
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Improved grab
Special Qualities:
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 19, Dex 12, Con 17, Int 2, Wis 12, Cha 2
Skills: Hide +7*, Listen +5, Spot +5
Feats:
Climate/Terrain: Warm marsh and aquatic
Organization: Solitary or colony (6-11)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4-5 HD (Medium-size)


Combat

Improved Grab (Ex): To use this ability, the crocodile must hit a Medium-size or smaller opponent with its bite attack. If it gets a hold, the crocodile grabs the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom.

Skills: *A crocodile gains a +12 racial bonus to Hide checks when submerged.



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gollark: The hydrogen can be burned cleanly, which is nice.
gollark: Oh, and you can't convert carbon dioxide and water into oxygen and carbon, it'd be oxygen, carbon and hydrogen.
gollark: Also, you might be able to get the carbon out as diamonds using whatever magic molecular reorganization thing you're using to do this, in which case it doesn't need to be buried and we can just use ridiculous volumes of diamond as a structural material.
gollark: *Can* you efficiently just convert carbon dioxide/water back into oxygen/carbon? I mean, the whole reason we do it the other way round is the fact that a lot of energy is released.
gollark: Or just keep them lying around, like in forests, but there are capacity limits.
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