3e SRD:Snake, Constrictor

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Constrictor Snake

Size/Type: Medium Animal
Hit Dice: 3d8+3 (16 hp)
Initiative: +3 (Dex)
Speed: 20 ft., climb 20 ft., swim 20 ft.
AC: 15 (+3 Dex, +2 natural)
Attacks: Bite +5 melee
Damage: Bite 1d3+4
Face/Reach: 5 ft. by 5 ft. (coiled)/5 ft.
Special Attacks: Improved grab, constrict 1d3+4
Special Qualities: Scent
Saves: Fort +4, Ref +6, Will +2
Abilities: Str 17, Dex 17, Con 13, Int 1, Wis 12, Cha 2
Skills: Balance +11, Climb +14, Hide +11, Listen +9, Spot +9
Feats:
Climate/Terrain: Warm forest and aquatic
Organization: Solitary
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4-5 HD (Medium-Size); 6-10 HD (Large)


Combat

Skills: Snakes receive a +4 racial bonus to Hide, Listen, and Spot checks and a +8 racial bonus to Balance checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is better.

Improved Grab (Ex): To use this ability, the constrictor snake must hit with its bite attack. If it gets a hold, it can constrict.

Constrict (Ex): A constrictor snake deals 1d3+4 points of damage with a successful grapple check against Medium-size or smaller creatures.



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