3e SRD:Tojanida, Elder
Elder Tojanida
Size/Type: | Large Outsider (Water) |
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Hit Dice: | 15d8+60 (127 hp) |
Initiative: | +1 (Dex) |
Speed: | 10 ft., swim 90 ft. |
AC: | 24 (-1 size, +1 Dex, +14 natural) |
Attacks: | Bite +20 melee, 2 claws +15 melee |
Damage: | Bite 4d6+6, claw 1d8+3 |
Face/Reach: | 10 ft. by 5 ft./5 ft. |
Special Attacks: | Improved grab, ink cloud |
Special Qualities: | All-around vision, acid and cold immunity, fire and electricity resistance 20 |
Saves: | Fort +13, Ref +10, Will +10 |
Abilities: | Str 22, Dex 13, Con 19, Int 10, Wis 12, Cha 9 |
Skills: | Escape Artist +19, Hide, +15, Intimidate +17, Intuit Direction +19, Knowledge (Plane of Water) +13, Listen +19, Search +6, Spot +20 |
Feats: | Blind-Fight, Cleave, Dodge, Power Attack |
Climate/Terrain: | Any aquatic and underground |
Organization: | Solitary or clutch (2-4) |
Challenge Rating: | 9 |
Treasure: | Standard |
Alignment: | Always neutral |
Advancement: | 16-24 HD (Large); 25-32 HD (Gargantuan) |
Tojanidas speak Aquan and can be loquacious, but usually only on the subject of food.
Combat
Improved Grab (Ex): To use this ability, the tojanida must hit with a bite or claw attack. If it gets a hold, it automatically deals that weapon’s damage each round the hold is maintained. Underwater, a tojanida can tow a grabbed victim of its own size or smaller at top speed. A favorite tactic is to grab a single opponent, then withdraw, hauling the opponent away from its allies.
All-Around Vision (Ex): Tojanidas’ multiple apertures allow them to look in any direction, bestowing a +4 racial bonus to Spot and Search checks. Opponents gain no flanking bonuses when attacking a tojanida.
Ink Cloud (Ex): A tojanida can emit a spherical cloud of jet-black ink with a radius of 30 feet once per minute as a free action. The effect is otherwise similar to fog cloud cast by an individual of a level equal to the tojanida’s Hit Dice. Out of water, the ink emerges in a stream up to 30 feet long, which the tojanida can squirt into an opponent’s eyes. The affected creature must succeed at a Reflex save or be blinded for 1 round. The save DC is 13 against a juvenile, 15 against an adult, and 19 against an elder.
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