5e Ranger Spells

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Ranger Spells

1st-Level Spells

Abjur
  • Endure Elements Protection from normal environmental hazards.
  • False Blade Afraid your 9th level spell might actually kill someone? Well no more!
  • Surge Accelerates a creature's action to a bonus action.
Conj
Div
  • Clear Thought You touch a creature to bestow it pristine thought.
  • Discern You detect some of a creature's vulnerabilities and immunities.
  • Missile Lore Touch a spent missile to sense where it came from, both tactically from where shot, and the race and group of the shooter.
Ench
Evoc
  • Blast Cast Blast your enemies with elemental power, using the most generic of spells.
  • Dongle's All-Purpose Mending A general purpose spell, invented by Dongle, that combines the effects of Cure Wounds and Mending, to a certain extent.
  • Frost Strike Infuses your weapon with the power of frost.
  • Magic Brand You mark a creature with a magical brand that deals fire damage.
  • Spin Attack
  • Step Into Darkness Shift through darkness with pretanutral speed.
  • Water of Life A creature you touch, which must be in a body of running water, regains a number of hit points equal to 1d12 + your spellcasting ability modifier.
  • Zodiac Strike The raw power of the zodiac ring and its components placed into a small orb.
Illus
  • Avian Assault You summon a small bird and send it flying at a a creature.
  • Calder's Starry Sky You project a map of the stars into the air.
  • False Tracks For the duration of this spell, your footprints are those of a normal animal of your choice.
  • Hush You touch a creature and imbue it with silence.
  • Muffle A spell that hushes a creature, making it more difficult to detect.
  • Silhouette, Variant Cause a creature to appear as a translucent black silhouette of itself
  • Silhouette Cause a creature to appear as a stark black silhouette of itself
  • Turning Tables
Necro
Trans
  • Alter Object Alter an object to make it a useful tool on the spot.
  • Aspect of the Hunter call upon nature to help you hide from and seek your target
  • Bestial Bloodlust, Variant You channel the bestial energies of nature within or around you to magically enhance your natural ability.
  • Bestial Empowerment You channel the bestial energies of nature within or around you to magically enhance your natural ability.
  • Dissonance Field Twist time and space to cause difficult movement and make it difficult to cast spells.
  • Elemental Arrows A random elemental arrow or a elemental arrow of your choice
  • Magic Fang Whenever the target makes an attack or damage roll with an unarmed strike, the target can roll a d4 and add the result to its roll.
  • Poison Blood The blood flowing trough the creature's body becomes poison.
  • Regrowth You infuse a creature with natural magic, increasing its ability to recover from wounds.
  • Stone Tent
  • Tablehopper Craft a line of decent cover in the midst of combat.
  • Thornskin Wooden spikes and thorns grow on the target's body.
  • Xenae's Aquaforme Turns a target ground area into water.
Needs Work

2nd-Level Spells

Abjur
Conj
  • Bound Item An Item you have previously bound returns to you from a long distance.
  • Bound Weapon A weapon you have previously bound to you returns to you from almost any distance.
  • Hellfire Harpoon A burning chain with a hooked dagger which flies out from the caster and impales a foe, viciously dragging them towards the caster or location.
  • Implode Poison You conjure a strain of poison within a creature you can see within range, which then explodes within the target
  • Shuriken of Darkness A shuriken infused with shadow magic that clouds the target with magical shadows.
Div
Ench
  • Arrow of Force Empowers a projectile with elemental wind.
  • Concussion There ain't nothing like a magically induced concussion to remove an opponent from the field!
Evoc
  • Air Bubble An object or creature in range is surrounded with a 2-foot-diameter sphere of clean, pure air for the duration, which suppresses water or unclean air.
  • Cold Flame Throw flames of extreme cold.
  • Darude Sand sprays from your outstretched palm with enough force to strip flesh from bone and scour surfaces
  • Elemental Blade You create a weapon of ice, fire, or lightning in your hand.
  • Elemental Weapon, Variant You create a weapon made of pure elemental power.
  • Kunai of Ice A kunai infused with cold energy that freezes an opponents legs or arms to a location.
  • Raddik's Weakest Link launch a small bolt of lightning, which flies from the initial target to strike more.
  • Skysmite Summons a lightning bolt to deal Lightning and Radiant damage
  • Venomous Succor
Illus
  • Beastmask
  • Circle of Privacy Make your campsite hidden from the ears and noses of predators.
  • Dazzling Blare Blind surrounding foes with intense light, possibly interrupting them.
  • Drawmij's Scent Mask One creature you touch is rendered scentless and cannot be tracked by smell.
  • Leomund's Trap You place a false trap which is covered with an illusion to make it look like any sort of trap you like.
  • Quiet Armor Remove the stealth disadvantage of your noisy armor by canceling the noise.
  • Shadow Blink Gain the ability to walk through shadow and reappear instantly at a new location within shadow.
  • Smoke Screen You create a smokescreen that blocks vision and harms those within it.
Necro
Trans
Needs Work

3rd-Level Spells

Abjur
  • Rockform Encase yourself in solid earth, giving you a rock-hard shell.
  • Warrior’s Blessing
  • Wolfsbane Whenever creature uses a spell or effect that would change its form, that creature must make a Constitution saving throw.
Conj
  • Conjure Plant Creatures You summon spirits that take the form of plant creatures.
  • Elusive You can dart suddenly to and fro, becoming uncannily nimble and hard to pin down.
  • Magic Speed You move in the blink of an eye, literally, you can blink twice your movement speed.
  • Monolith Create a stone pillar that radiates healing energy.
Div
Ench
Evoc
  • Lightning Charge Turn into a furious bolt of lightning and strike all foes in a direct line then reappear behind one of them.
Illus
  • Chameleon You change yourself to blend into your environment.
Necro
Trans
Needs Work

4th-Level Spells

Abjur
  • No U Sends any spell cast at you back at the caster lmao
  • Web of Alarms This spell allows the caster to place 6 advanced alarms within 300 feet.
Conj
Div
  • Dowse Location You create a tool which guides its holder to the location from which you cast this spell.
  • Know the True Form One creature you touch gains the ability to see the original form of any creature that has changed its shape or had its shape changed by another effect, such as through shapeshifting, polymorphing, or transformation via lycanthropy.
Ench
Evoc
  • Bane Bow You touch a nonmagical ranged weapon that uses ammunition, infusing it with nature's power.
Illus
Necro
Trans
  • Leafify Transform a Large or smaller unattended object into a Tiny, pocket-able leaf.
  • Pebble Blink Blink with the party to the place where you picked up a pebble earlier in the adventure.
Needs Work

5th-Level Spells

Abjur
Conj
Div
  • Direct Strike You gain insight into the target's defenses, making it easier to land critical hits.
Ench
  • Control Plants You attempt to beguile a plant creature that you can see within range.
Evoc
Illus
  • Blinding Flash A creature within range is subjected to a blinding flash before its eyes.
Necro
Trans
Needs Work
  • Field of Vineyards A field of vines and poisonous roses emerges making the area difficult to walk and causing damage
gollark: Probably less bad stuff, though, than an organization which is actively trying to do bad stuff and is somewhat good at it.
gollark: Competent evil is going to do lots of evil things. Not-very-competent not-evil is not going to do many things, but at least it won't do many evil things.
gollark: > Fascism is evil, but at least its competentCompetent evil is probably worse than not-very-competent not-evil.
gollark: They have divides about how to grill things.
gollark: Like most ideologies, actually, even centrists.
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