Hydra (5e Spell)

3 hydra heads appear and each executes a poison breath attack. For each attack a creature is hit by, it must make a Constitution saving throw, taking 2d6+2 poison damage on a failure or half on a successful save. any creature that is hit by this spell gets the poisoned effect.

Hydra
2nd-level Necromancy
Casting time: 1 action
Range: 60ft
Components: V,S,C (hydra blood, a hydra tooth)
Duration: Instantaneous

At Higher Levels. When casting this spell using a spell slot of 3rd level or higher, each hydra head deals a additional 1d6 poison damage. Casting with a 5th level slot creates one additional head and at 8th level creates one further head (max number of heads is 5). Additional heads do the same damage as if the spell were cast at 2nd level. (E.g. The spell cast at 6th level creates 3 heads doing 5d6 and one doing 3d6.)

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