Water of Life (5e Spell)

A creature you touch regains a number of hit points equal to 1d12 + your spellcasting ability modifier. This spell has no effect on undead or constructs. The creature must be at least halfway immersed in a body of running water; otherwise, the spell has no effect.

Water of Life
1st-level evocation
Casting time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d12 for each slot level above 1st.


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