Elixir of Life (5e Spell)

You fill a vessel with a potent draught of healing. Any creature who consumes said elixir regains 10d6 hit points and has advantage on saving throws against poisons or diseases for 1d6 hours thereafter. The elixir loses potency after you finish a long rest.


Elixir of Life
4th-level Necromancy
Casting time: 1 hour
Range: Self
Components: V, S, M (A crushed ruby worth 500 gp, which this spell consumes, and a small vessel worth at least 100 gp)
Duration: Instantaneous

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