Blinding Flash (5e Spell)

5e Summary::A creature within range is subjected to a blinding flash before its eyes. The target must make both a Constitution saving throw and a Dexterity saving throw. If the target succeeds on both saves, nothing happens. If the target fails one save but succeeds on the other, it is blinded for the duration. If it fails both saves, it is blinded for the duration, and stunned until the end of your next turn.

Blinding Flash
5th-level illusion
Casting time: 1 action
Range: 30 feet
Components: S, M (a thick-shelled nut or seed)
Duration: 1 minute

At the end of each of its turns, a blinded target can make a new Constitution saving throw, ending the effect on a success. It cannot make this saving throw if it is stunned or otherwise incapacitated.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th.


Back to Main Page 5e Homebrew Spells Druid
Back to Main Page 5e Homebrew Spells Ranger

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.