Heighten Mobility (5e Spell)

You redouble your muscles with the magic of the weave, heightening your reflexes. Until the end of the duration, you gain the following effects:

  • You are considered proficient in Athletics and Acrobatics if you are not already proficient.
  • You gain an additional action on each of your turns. This action can only be used to take the Dash, Disengage, or Dodge actions.
  • Climbing, swimming, and crawling cost no extra movement speed.
  • The number of feet you can long jump or high jump is increased by an amount equal to 5 times your spellcasting modifier.
2nd-level Transmutation
Casting time: 1 bonus action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the spell no longer requires concentration to maintain.

0.00
(0 votes)

Back to Main Page 5e Homebrew Spells Artificer
Back to Main Page 5e Homebrew Spells Bard
Back to Main Page 5e Homebrew Spells Paladin
Back to Main Page 5e Homebrew Spells Ranger
Back to Main Page 5e Homebrew Spells Warlock
Back to Main Page 5e Homebrew Spells Wizard

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.