Nurture (5e Spell)
You can infuse a beast or plant with vitality. When you cast this spell, choose one of the following effects:
- Target plant or beast creature is cured of the poisoned condition, and has advantage on saving throws against being poisoned for the duration of the spell.
- Target plant or beast creature gains temporary hit points equal to 1d4 + your spellcasting modifier for the duration of the spell.
- Target noncreature plant regains all of its hit points, and gains resistance to nonmagical bludgeoning, slashing, and piercing damage for the duration of the spell.
1st-level Enchantment (ritual) | |
Casting time: | 1 minute |
---|---|
Range: | Touch |
Components: | V,S |
Duration: | 1 minute |
Back to Main Page → 5e Homebrew → Spells → Druid
Back to Main Page → 5e Homebrew → Spells → Ranger
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.