Nurture (5e Spell)

You can infuse a beast or plant with vitality. When you cast this spell, choose one of the following effects:

  • Target plant or beast creature is cured of the poisoned condition, and has advantage on saving throws against being poisoned for the duration of the spell.
  • Target plant or beast creature gains temporary hit points equal to 1d4 + your spellcasting modifier for the duration of the spell.
  • Target noncreature plant regains all of its hit points, and gains resistance to nonmagical bludgeoning, slashing, and piercing damage for the duration of the spell.
5.00
(one vote)

Nurture
1st-level Enchantment (ritual)
Casting time: 1 minute
Range: Touch
Components: V,S
Duration: 1 minute

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