Pebble Blink (5e Spell)

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, each creature blinked takes no damage.

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Pebble Blink
4th-level Transmutation
Casting time: 1 action
Range: 15 feet
Components: V, S, M (A pebble from where you want to blink to)
Duration: Instantaneous
M
Blink the party to the place where you picked up a pebble no more than 1 mile away earlier in the adventure. Every creature within 15 feet of you that you choose to blink with instantly vanishes and reappears where you picked up the pebble. A creature that does not want to be affected may make a DC (15 - the number of creatures blinked) wisdom roll. Creatures that are not your companions or friends have a sense that it is good to resist this spell.
Damage
Everyone lands in a pile at the same place and each creature blinked needs to make a DC (10 + the number of creatures blinked) dexterity roll to avoid 2d6 damage. This damage will not reduce any creature below 0 HP, and they will be stable, merely unconscious. Oddly enough, if they were in the process of making death saves, this spell will stabilize them. If only you blinked you do not take damage.
V, S
The verbal component of this spell is "Everyone to me!" or something like that, then some sort of appropriate magic word, effect, or gesture.

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