Turning Tables (5e Spell)
Upon casting the spell, each target within the 15-foot cube must make an Intelligence saving throw against the the caster's spell save DC. If they failed, they take 2d8 Psychic damage and perceive a group of enemies surrounding them and believe they have been ambushed until the start of your next turn; On a success, the target takes half damage and suffers no further effects.
1st-level Illusion | |
Casting time: | 1 action |
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Range: | Self (15-foot cube) |
Components: | a shard from a dagger, bloody bandage |
Duration: | Instantaneous |
At Higher Levels. When you cast this spell using a spell slot of 2nd or higher, the target takes an additional d8 Psychic damage per additional spell slot above 1st.
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