Turning Tables (5e Spell)

Upon casting the spell, each target within the 15-foot cube must make an Intelligence saving throw against the the caster's spell save DC. If they failed, they take 2d8 Psychic damage and perceive a group of enemies surrounding them and believe they have been ambushed until the start of your next turn; On a success, the target takes half damage and suffers no further effects.

Turning Tables
1st-level Illusion
Casting time: 1 action
Range: Self (15-foot cube)
Components: a shard from a dagger, bloody bandage
Duration: Instantaneous

At Higher Levels. When you cast this spell using a spell slot of 2nd or higher, the target takes an additional d8 Psychic damage per additional spell slot above 1st.


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