Le Coudray

Le Coudray is a commune in the Eure-et-Loir department in northern France.

Le Coudray
Chapel of the seminary
Location of Le Coudray
Le Coudray
Le Coudray
Coordinates: 48°25′18″N 1°29′51″E
CountryFrance
RegionCentre-Val de Loire
DepartmentEure-et-Loir
ArrondissementChartres
CantonChartres-2
IntercommunalityChartres métropole
Government
  Mayor (20082014) Dominique Soulet
Area
1
5.52 km2 (2.13 sq mi)
Population
 (2017-01-01)[1]
4,161
  Density750/km2 (2,000/sq mi)
Time zoneUTC+01:00 (CET)
  Summer (DST)UTC+02:00 (CEST)
INSEE/Postal code
28110 /28630
Elevation125–153 m (410–502 ft)
(avg. 147 m or 482 ft)
1 French Land Register data, which excludes lakes, ponds, glaciers > 1 km2 (0.386 sq mi or 247 acres) and river estuaries.

Population

Historical population
YearPop.±%
1962836    
1968931+11.4%
19751,251+34.4%
19821,441+15.2%
19902,022+40.3%
19992,884+42.6%
20083,854+33.6%
gollark: I think you might be able to use it to capture an unfrozen one, particularly with a bigger SCS (assuming your thing is claimed so it doesn't just unexist it), but you would need very good timing (probably a computer).
gollark: I have no idea what that is.
gollark: It doesn't seem to have a whitelist for entities, so you can just set up a small spatial IO system which intersects the hitbox of a frozen chaos guardian to contain it.
gollark: Unfortunately, you can't store most tile entities.
gollark: It's an AE2 feature which lets you store blocks and entities in storage cells.

See also

References

  1. "Populations légales 2017". INSEE. Retrieved 6 January 2020.



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