< Hyrule (Hyrule Supplement)

Hyrule (Hyrule Supplement)/Gerudo Province


Also known as the desert province, the desert of doubt, or the desert of mystery, this province dominates the southwest of the Hyrulean continent. Despite being the third largest province, the arid climate and desolate prevents it from being heavily populated or very influential. As its name implies, this province is the land gerudo have historically called home.

Campaign Setting: Hyrule
Player's Guide
Character Creation
Races
Common: deku scrubs, gerudo, gorons, hylians, and zora
Uncommon: anouki, kokiri, koroks, rito, skull kids, and tokay
Classes
Fighter: brute, darknut, spellsword, sword savage, archer, tunic
Opportunist: assassin, garo, mystic, skirmisher, picaroon
Researcher: technomancer, witch, wizzrobe
Sage: earth, fire, forest, light, shadow, spirit, water, wind
Scion: dragon, fairy, mask, poe
Backgrounds & Languages
Feats
Spells
Equipment
Armor
Weapons
Adventuring Gear
Tools and Vehicles
Potions and Poisons
Mounts and Animals
Other Goods and Services
Downtime Activities
World of Hyrule
Astrology
Divisions of the known universe
Geography
Hyrule
Akkala
Central Province
Eldin
Faron
Gerudo
Hebra
Lanaryu
Necluda
The Forsaken
Southern Hyrule
Termina
Holodrum
Labrynna
Islands of the Great Sea
Islands of the Sky
Subrosia
Religion
Gods of Hyrule, their worship, and how they influence the world
History
History of the Light World as known by Hyruleans
Dungeon Master's Guide
Bestiary
This world bears many monsters unique to it
Legendary NPCs
Figures of myth, history, and happenstance
Traps
Ruins, dungeons, and temples are littered with various hazards
Treasure
Marks of Prestige
Blessings
Epic Boons
Artifacts
Optional Rules
Exotic Races
Fragile Weapons
Optional Actions
Prestige Classes
Recovery Hearts
Targeted Attacks
Adventures
Quests, dungeons, and storylines ready for exploration
Tables
Tables for random generation of dungeons, encounters, treasure, etc.

Gerudo Desert

Dry sand dunes dominate the vast majority of the provinceunbearably hot at day, and unbearably cold at night. These endless sprawling dunes are collectively referred to as Gerudo Desert, though to most outsiders it is known as the Desert at the End of the World. Rarely does a sane person stay within them for long. Even if the weather wasn't bad enough, the dunes are almost featureless save for the countless monsters that dwell withinfrom leevers and moldugas laying in wait beneath the surface, to stalfos and electric keese wandering the wastes above.

Gerudo Fortress

Hidden amid the dunes of the desert is a gigantic fortress built of wood and stone, which has supposedly stood for centuries. It is a city in of itselfthe second-largest settlement in the provincebut infamously houses nothing but thieves, murderers, and criminals. Anyone without "membership" to the fortress who wanders too close is captured, and either imprisoned or enslaved. As its name implies, it is populated mostly by members of the gerudo race, all of whom are trained to be cutthroat warrior-bandits.

Gerudo Highlands

A dry and cold series of wintery plateaus that cross the northern end of the province. Bordering the desert on the south and the even colder Hebra province to the north, few things dwell here other than monsters and recluses. Snow covers these hills most of the year.

Gerudo Town

A stone-walled city built in the depths of the desert, Gerudo Town is by far the largest settlement in the region. This is considered by many to be the more noble counterpart to the Gerudo Fortress of the province, though its gates are still closed to some. It is built upon a colossal underground aquifer that seems to flow without end. Infamously, malesor "voe"are banned from entering the town, and are violently thrown out if caught within. As its name implies, the town is populated mostly by gerudo, though many born within the walls later leave to make a homestead elsewhere in Hyrule. Numerous females of other races and members of monogendered races call this their home as well.

Haunted Wasteland

A mysterious canyon to the west of the province, the wasteland is so named for its seemingly eternal sandstorms. Those who lose themselves and die within these wastes are said to arise as poes cursed to forever wander in unending storms.



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gollark: https://ai.facebook.com/blog/using-neural-networks-to-solve-advanced-mathematics-equations/
gollark: No, IIRC it was treating integration as a language translation problem.
gollark: Actually, my idea was more to use this on algebra, where you can just apply rewrite rules.
gollark: No.
gollark: I thought of this in osmarkscalculator™. Pretty sure something like this has been done.
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