Classes (Hyrule Supplement)

Campaign Setting: Hyrule
Player's Guide
Character Creation
Races
Common: deku scrubs, gerudo, gorons, hylians, and zora
Uncommon: anouki, kokiri, koroks, rito, skull kids, and tokay
Classes
Fighter: brute, darknut, spellsword, sword savage, archer, tunic
Opportunist: assassin, garo, mystic, skirmisher, picaroon
Researcher: technomancer, witch, wizzrobe
Sage: earth, fire, forest, light, shadow, spirit, water, wind
Scion: dragon, fairy, mask, poe
Backgrounds & Languages
Feats
Spells
Equipment
Armor
Weapons
Adventuring Gear
Tools and Vehicles
Potions and Poisons
Mounts and Animals
Other Goods and Services
Downtime Activities
World of Hyrule
Astrology
Divisions of the known universe
Geography
Hyrule
Akkala
Central Province
Eldin
Faron
Gerudo
Hebra
Lanaryu
Necluda
The Forsaken
Southern Hyrule
Termina
Holodrum
Labrynna
Islands of the Great Sea
Islands of the Sky
Subrosia
Religion
Gods of Hyrule, their worship, and how they influence the world
History
History of the Light World as known by Hyruleans
Dungeon Master's Guide
Bestiary
This world bears many monsters unique to it
Legendary NPCs
Figures of myth, history, and happenstance
Traps
Ruins, dungeons, and temples are littered with various hazards
Treasure
Marks of Prestige
Blessings
Epic Boons
Artifacts
Optional Rules
Exotic Races
Fragile Weapons
Optional Actions
Prestige Classes
Recovery Hearts
Targeted Attacks
Adventures
Quests, dungeons, and storylines ready for exploration
Tables
Tables for random generation of dungeons, encounters, treasure, etc.

Classes

NameSummary

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Racial Classes
RaceClass
GoronWarriorYou hone the overwhelming strength and endurance of your race to brutal effect in combat.
RitoSharpshooterYour hunting instincts combine with your natural flight to create an untouchable predator.

Multiclassing

Multiclassing in this campaign setting follows the standard multiclassing rules. Listed below is information relevant to the classes and class features present in this setting.

Prerequisites

To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a researcher who decides to multiclass into the sage class must have both Intelligence and Wisdom scores of 13 or higher. Without the full training that a beginning character receives, you must be a quick study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores.

Multiclassing Prerequisites
ClassAbility Score Minimum
FighterStrength 13 or Dexterity 13
OpportunistDexterity 13 or Intelligence 13
ResearcherIntelligence 13
SageWisdom 13
ScionConstitution 13 and Charisma 13
Goron WarriorStrength 13 and Constitution 13; goron race
Sharpshooter13 Dexterity; rito race; Labored Flight racial feature

Proficiencies

When you gain your first level in a class other than your initial class, you gain only some of new class's starting proficiencies, as shown in the Multiclassing Proficiencies table.

Multiclassing Proficiencies for Base Classes
ClassProficiencies gained
FighterLight armor, medium armor, shields (but not tower shields), simple weapons
OpportunistLight armor, simple weapons, and one tool
Researcher
SageLight armor, simple weapons
ScionLight armor
Goron WarriorSimple weapons, warhammers, Athletics skill
Rito SharpshooterSimple weapons, light armor, Acrobatics skill

Class Features

When you gain a new level in a class, you get its features for that level. You don’t, however, receive the class’s starting equipment, and a few features have additional rules when you’re multiclassing. As a general rule, if you would gain two or more features of the same name, you do not gain the second instance of that feature. Exceptions are detailed below.

Extra Attack

If you gain the Extra Attack class feature from more than one class, the features don’t add together. You can’t make more than two attacks with this feature unless it says you do (as the fighter’s version of Extra Attack does).

Natural Armor and Unarmored Defense

If you have Natural Armor or Unarmored Defense from multiple sources, you can only benefit from one at a time.

Sneak Attack and Sneakstrike

If you gain the Sneak Attack or Sneakstrike feature from more than one class, the features can add together, but only according to their own limitations. Sneak Attack for instance can only be used on attacks made with Dexterity, and Sneakstrike can't necessarily be used on a creature you are flanking.

Spellcasting

Spellcaster LevelMax Spell Level
11st
32nd
53rd
74th
95th
116th
137th
158th
179th

Your capacity for spellcasting depends partly on your combined levels in all your spellcasting classes and partly on your individual levels in those classes. Once you have the Spellcasting feature from more than one class, use the rules below. If you multiclass but have the Spellcasting feature from only one class, you follow the rules as described in that class.

Each spell you know and prepare is associated with one of your classes, and you use the spellcasting ability of that class when you cast the spell. Similarly, a spellcasting focus, such as a holy symbol, can be used only for the spells from the class associated with that focus.

Regardless of your class or spell list, you can learn or cast a spell up to but not exceeding your maximum spell level. Determine your maximum spell level as follows:

Maximum Level = (Spellcaster Level + 1) / 2

You determine your spellcaster level by adding together all your levels in the researcher and sage classes, and half your levels (rounded down) in the scion class. You add half your levels (rounded down) in the opportunist class, but only if you are a bard. You add half your levels (rounded down) in the fighter class, but only if you are a spellsword.

You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class.



Back to Main Page 5e Homebrew Campaign Settings Hyrule

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