Stalfos (5e Creature)

Stalfos

Medium undead, chaotic evil


Armor Class 14 (shield)
Hit Points 13 (2d8 + 4)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 15 (+2) 6 (-2) 11 (+0) 12 (+1)

Saving Throws Dex +4
Damage Vulnerabilities thunder
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Stal, plus one language it knew in life
Challenge 1/4 (50 XP)


Standing Leap. The stalfos' long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Sunlight Weakness. While in sunlight, the stalfos has disadvantage on attack rolls, ability checks, and saving throws.

ACTIONS

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Bone. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

REACTIONS

Leaping Dodge. The stalfos adds 2 to its AC against one melee attack that would hit it if it can see the attacker. If this causes the attack to miss when it otherwise would have hit, the stalfos can jump move up to 10 feet directly away from the attacker as part of this reaction.

See Stal (5e Creature).

Taking the form of a humanoid animated skeleton, the exact construction and nature of a stalfos varies slightly with the race to which its body once belonged. In virtually all cases, a stalfos wields above-average power and fortitude thanks to the necromantic magic that empowers its eternal body.

Stalfos are seen as the most common form of humanoid stal-creatures. They typically wield common or makeshift weapons, and can jump to uncanny heights thanks to the lightweight nature of their bodies. An average stalfos retain more mobility than the relatively sluggish stalchild, but lacks the inherent martial prowess of a stalfos knight or the vile magic of a Dark Stalfos.

Undead Nature. A stalfos does not require air, food, drink, or sleep.

Variant: Big Stalfos

This stalfos originates from a Large race, such as a big moblin or certain kinds of yeti. A big stalfos is of Large size, and has three more Hit Dice. Its hit points thus increase to 37, and its actions improve as follows:

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) slashing damage, or 13 (2d10 + 2) slashing damage if used in two hands.

Bone. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

This variant has a Challenge Rating of 1 (200 XP).

Variant: Evoked Stalfos

Although most stalfos are a result of pure necromancy, some are grazed with evocation magic as well. An evoked stalfos gains a +2 bonus to its AC due to natural armor, and acquires the following trait:

Innate Spellcasting. The stalfos can cast power beam as a 5th level spellcaster, requiring no material components.

This variant has a Challenge Rating of 1/2 (100 XP).

Variant: Regenerating Stalfos

A rare few stalfos have greater mastery over the necrotic magic that gives them undeath. One of these stalfos can continue to thrive in undeath as long as its head remains intact. Furthermore, as long as its head remains intact, it can regenerate its body over time.

This regenerating stalfos loses the Leaping Dodge reaction, but gains the following action:
Regenerate. The stalfos recovers 5 (1d8 + 1) hit points.

It also gains the following reaction:
Skeletal Fortitude. If damage reduces the stalfos to 0 hit points but that damage is not thunder damage, or from a called shot to its head, it can use its reaction to decapitate itself and drop to 1 hit point instead. It cannot use this reaction while already decapitated. While decapitated, the stalfos' bodiless head has a base speed of 20 feet and cannot make attacks. If the stalfos successfully uses Regenerate twice, it reforms its body and weaponry, and is no longer decapitated.

This variant has a Challenge Rating of 1/2 (100 XP).

A big stalfos created from the corpse of a
big moblin.
gollark: Closures capturize variabloids from their scoe.
gollark: GTech™ retrocausal chaos management engines?
gollark: Breadth first search is probably better for this I think, as based on my geometry dash knowledge, if you reach some X coordinate it doesn't matter too much what sequence of moves got you there.
gollark: Yeeees.
gollark: `some` = at least 1.

See also

  • Stalchild, a smaller and slower form of stalfos born from an ancient and extinct humanoid race
  • Stalfos Knight, a stalfos animated from a dedicated warrior who has trained its martial prowess even further in undeath
  • Dark Stalfos, a form of stalfos capable of weaving several spells
  • Stalhorse, an undead steed occasionally rode by stalfos



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